

Player's role shows as Scout after they've had their role stolen by an ID thief.Landmine will not explode on the first interaction after planting it on a sabotaged Cipher station's console.Magenta placeholder textures seen on crates in animal den on deep woods map."Current Objectives" display animation seems delayed when commanded to display objectives.Practice Mode tutorial prompts appear while in a Custom game.Baby Steps not completely localized for Japanese and Italian.Baby steps achievement cannot be redeemed.Some Tutorial/Practice Mode prompts not accurate.Practice mode menu has been changed to use tabs.Removed rematch button from game-over screen in practice modes to avoid sending the player to a live lobby.Changed “quick look” in lobby to use TOTAL commendations instead of MONTHLY commends.Added support to track items placed into the cabin chest + added cabin chest related challenges.Added support for tracking bunker actions, tracking trapping escapes and traitor crates, and added related challenges.This means cave crates will still always contain energy drinks.Made the crates found in the cave on deep woods unique, and no longer share a loot table with Tower Bunkers.Added additional survival resources to tower bunkers.Removed tranquilizer gun from tower bunkers.Decreased the likelihood of Energy Drinks to spawn in tower bunkers.Hacker still has a proximity based charge to charge faster around players.Hacker now has a passive charge that charges roughly every 12 minutes.Decreased the movement penalty of the tranquilized effect.Decreased the duration of the tranquilized effect.Changed “Baby Steps” achievement from “Complete the Tutorial” to “Complete Practice Mode”.Reverted changes for cosmetics that caused clipping issues that made hats/masks not work with some jackets.Progression trees have been reworked so that they are focused on long term goals that players complete by playing the game as they normally would.Added some tutorial prompts to practice mode.Practice mode now has a “basic” variant that will spawn players on the basic mode map with basic mode objectives.

Merged the tutorial and practice mode.It functions similar to a repair objective, but has different part requirements. The objective must be repaired with campfires, traps, cooked food, and other various non-standard resources. The objective requires players to contribute resources towards a large stockpile, to allow future survivors to better survive the conditions. It functions similar to a repair objective, but has different part requirements, and parts can be automatically depleted as the fire burns. The objective must be repaired with campfires, flares, and/or fuel. The objective requires players to contribute resources towards creating a large fire for smoke signals. Fixed issue when purchasing items with the touchscreen causes artifacts to be withdrawn without rewarding items while on the Store tab.Fixed instance Player stops walking after aiming a remote traitor ability for more than 2 seconds.Fixed instances in when Interacting with the Survivor Air Drop will make users unable to open crates.Fixed Player is unable to scroll through the roles list in a lobby with a controller.Adjusted gun part spawn probability closer to original value.Cosmetics - gas masks can be equipped with animal masks again.Cosmetics - modification to capes glowing runes.Cosmetics - cape physics fixed for wild cape brown.Cosmetics - Walrus hat displays face masks now.Re-add smoke signals as a primary objective console type.Fixed repair item table for the Stockpile objective.Fixed issue where the on-screen keyboard would repeatedly open after opening text chat and a menu at the same time.Fixed issue with the HackUses, BreakUses, and WolfTrapUses LiveTracker properties not resetting.Fixed remote sabotage being usable when first objective is not repaired.Fixed UI issues after the cipher station is sabotaged, the UI will now function properly.Fixed Baby Step Achievement to apply to Practice mode on all platforms.Players will now receive the item back if there is room in their inventory. Fixed a bug where Traitor items can be consumed if a natural event occurs during it's countdown.
